Your mission
Paint every land tile, including the ones under crates. Islands start small and grow bigger and stranger. Clear one to unlock the next.
Controls
Arrow keys or WASD move, Space fires the way you face, E or Shift triggers your robot’s special power, Z cycles zoom and P pauses solo play. On a phone, use the pad and the Fire and Special buttons.
Energy & backup
Your robot has one energy bar. Villains, bolts, fire, bombs and water drain it; armor softens the blow. When it empties, your backup robot rolls in. Without a backup, the mission ends.
Terrain
Ice slides you until something stops you. Cracked tiles fall into the water a moment after you cross them. Bombs blow up 3×3 after a short fuse — use them on crates. Arrows push you along. Portals jump you across. Fire burns unless you wear a fireproof coat. Bridges cross rivers; the Bridger weapon builds new ones.
Villains
Bumbles wander, Chasers hunt, Sentries and Sprinklers shoot, Smudges scrub paint, Drips leave puddles that wash paint away, Rushes dash, Bulks are huge. Bosses guard levels 5 and 10. On some islands, wrecks reboot unless you roll over them to scrap them.
Pickups
✳ wide brush · ✎ paint shot · ◇ shield · ❄ freeze all villains · » speed · + energy · ◌ invisibility. Coins, iron and diamonds you collect are yours to keep, even if you lose.
Guest demo
Play the first solo island with Sprout as often as you like, without tokens. Demo loot and clears are not saved. Sign in for more islands, online play and saved progression.
Tokens
For signed-in players, a new solo island costs one token; winning refunds it, and replays are free. Tokens refill to 5 every day, or swap diamonds for more in the shop.
Online
Every player needs an account. Team mode: 2–4 rovers in shades of one color paint a shared island. Versus: 1v1 or 2v2, green against blue. You can repaint your rivals’ tiles. Timed matches last 2 minutes; claim matches end when a side holds 60%.
Privacy
No ads, trackers or real-money purchases in this beta. Existing guest profiles stay on this device; demo loot and clears are not saved. Accounts store your username, email address and saved game profile on the game server; passwords and one-time email tokens are stored as hashes. Web sessions use HTTP-only cookies. Native sign-in tokens are held in memory only. Account deletion removes the server account and profile. Callsigns are sent to the game server and room.